![]() ![]() The tool was built with a flexibility in mind. But, the tool is reliable enough to work on illustrations and other types of vectors. The game has just got such a huge showcase of this in moments of the game… but not within Sorceries which was supposedly how all of those things were learned.In the field of design, the name “Gravit Designer” might still less known compared to popular tools like Illustrator or even Inkscape. Even something like the incantation Assassin's Approach could be like how Radahn used his gravity magic to ride his horse without actually placing a burden on it. Personally, I'd love to see a Gravity Wave spell like Radahn uses that travels forward along the ground, and acts like a version of Glintstone Arc but with a longer casting time and small knockback, but that an enemy could jump over. The Alabaster Lords are the ones who use gravity to pull things as evidenced in their sword's unique skill, whereas the Onyx Lords used it to repel things, with their sword skill being the exact opposite. We see other cool examples of Gravity magic, but exclusively as Weapon Skills or in Radahn's boss battle. Even the bow ability Radahn's Rain is similar to Founding Rain of Stars, which is how Radahn was using his powers… but it's not considered that type of sorcery. ![]() With Greatblade Phalanx being focused more on stagger, it would have been neat to have that version use gravity held boulders like Radahn's second phase does. ![]() The main issue is that all the others either leave you totally static to cast them, or they pull enemies towards you - both not always ideal. Gravity has the amazing Rock Sling, but it doesn't get an upgraded form like Gravity Well to Collapsing Stars or Meteorite to Meteorite of Astel. There's SO much Glintstone and Carian Swords, that the others feel like they fall short. I really wish that the game had a couple more Gravity sorceries. ![]()
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